SceneOsgEarthVisualizer

Package: inet.visualizer.osg.scene

simple module SceneOsgEarthVisualizer

Visualizes the scene using osgEarth. It displays a 3D osg map of some part of the earth as an integrated part of the 3D visualization of the simulation. The map is loaded from an external resource specified by the mapFile parameter. The scene is placed on the map according to the coordinate system module.

See also: SceneCanvasVisualizer, SceneVisualizer, SceneVisualizerBase, ISceneVisualizer

See also: IGeographicCoordinateSystem, SimpleGeographicCoordinateSystem, OsgGeographicCoordinateSystem

inet.visualizer.osg.scene.SceneOsgEarthVisualizerSceneOsgEarthVisualizersimple

Inheritance diagram

Extends

Name

Type

Description

SceneOsgVisualizerBase

simple module

Base module for scene visualizer simple modules on a 3D osg scene. It displays the scene either as a filled rectangle or as an image.

Parameters

Name

Type

Default value

Description

displayStringTextFormat

string

“”

Determines the text that is written on top of the submodule, supports displaying pars, watches, and module-specific information

visualizationTargetModule

string

“^”

Module path relative to the visualizer which determines where the visualization should appear in the user interface, parent module by default

visualizationSubjectModule

string

“^”

Module path relative to the visualizer which determines what part of the simulation model the visualizer displays in the user interface, parent module by default

tags

string

“”

Tag added to each visualization for disambiguation in the runtime environment

physicalEnvironmentModule

string

“physicalEnvironment”

The physical environment module, refers to a top-level submodule by default

networkNodeVisualizerModule

string

“^.networkNodeVisualizer”

The network node visualizer, refers to a sibling submodule by default

axisLength

double

nan m

Length of x, y, and z axes, no axis by default

animationSpeed

double

0

Always active animation speed independent of any visualization, the value must be in the range (0, +inf)

sceneMinX

double

nan m

Lower bound of x coordinates in the scene

sceneMinY

double

nan m

Lower bound of y coordinates in the scene

sceneMinZ

double

nan m

Lower bound of z coordinates in the scene

sceneMaxX

double

nan m

Upper bound of x coordinates in the scene

sceneMaxY

double

nan m

Upper bound of y coordinates in the scene

sceneMaxZ

double

nan m

Upper bound of z coordinates in the scene

cameraManipulator

string

“auto”

Type of camera manipulator

cameraDistanceFactor

double

5

Camera distance relative to the network bounding sphere radius

zNear

double

1m

Near distance for Z buffer optimization

zFar

double

100000m

Far distance for Z buffer optimization

fieldOfView

double

30deg

Camera field of view

clearColor

string

“”

Scene background color, not set by default

displayScene

bool

true

Display the scene, enabled by default

sceneColor

string

“#A0E0A0”

Scene solid color if scene texture is not provided, gray by default

sceneOpacity

double

1.0

Scene opacity, opaque by default (not recommended to change)

sceneImage

string

“”

Scene texture (repeated), no image by default

sceneImageSize

double

1m

Scene texture size

sceneShading

bool

true

Exponential shading for scene color, enabled by default

coordinateSystemModule

string

“coordinateSystem”

The geographic coordinate system, refers to a top level module by default

mapFile

string

Map file, e.g. some part of the earth, mandatory parameter

Properties

Name

Value

Description

class

SceneOsgEarthVisualizer

display

i=block/app

Source code

//
// Visualizes the scene using `osgEarth`. It displays a 3D osg map of
// some part of the earth as an integrated part of the 3D visualization of the
// simulation. The map is loaded from an external resource specified by the
// `mapFile` parameter. The scene is placed on the map according to the
// coordinate system module.
//
// @see ~SceneCanvasVisualizer, ~SceneVisualizer, ~SceneVisualizerBase, ~ISceneVisualizer
// @see ~IGeographicCoordinateSystem, ~SimpleGeographicCoordinateSystem, ~OsgGeographicCoordinateSystem
//
simple SceneOsgEarthVisualizer extends SceneOsgVisualizerBase like ISceneVisualizer
{
    parameters:
        @class(SceneOsgEarthVisualizer);
        string coordinateSystemModule = default("coordinateSystem"); // The geographic coordinate system, refers to a top level module by default
        string mapFile; // Map file, e.g. some part of the earth, mandatory parameter
}

File: src/inet/visualizer/osg/scene/SceneOsgEarthVisualizer.ned