GridObjectCache¶
Package: inet.environment.objectcache
compound module GridObjectCache
This object cache model stores physical objects in a spatial grid. Each cell maintains a list of intersecting physical objects. The grid is aligned with the coordinate axes and it has a configurable cell size in all dimensions. The cell size parameters take precedence over the cell count parameters.
Inheritance diagram¶
Extends¶
Name |
Type |
Description |
|---|---|---|
compound module |
Base module for all INET compound modules. |
Parameters¶
Name |
Type |
Default value |
Description |
|---|---|---|---|
displayStringTextFormat |
string |
“” |
Determines the text that is written on top of the submodule, supports displaying pars, watches, and module-specific information |
physicalEnvironmentModule |
string |
“^” |
|
cellSizeX |
double |
nan m |
NaN means use cell count |
cellSizeY |
double |
nan m |
NaN means use cell count |
cellSizeZ |
double |
nan m |
NaN means use cell count |
cellCountX |
int |
10 |
Divide space into so many cells |
cellCountY |
int |
10 |
Divide space into so many cells |
cellCountZ |
int |
10 |
Divide space into so many cells |
Properties¶
Name |
Value |
Description |
|---|---|---|
class |
GridObjectCache |
|
display |
i=block/table2 |
Source code¶
//
// This object cache model stores physical objects in a spatial grid. Each cell
// maintains a list of intersecting physical objects. The grid is aligned with
// the coordinate axes and it has a configurable cell size in all dimensions.
// The cell size parameters take precedence over the cell count parameters.
//
module GridObjectCache extends Module like IObjectCache
{
parameters:
string physicalEnvironmentModule = default("^");
double cellSizeX @unit(m) = default(nan m); // NaN means use cell count
double cellSizeY @unit(m) = default(nan m); // NaN means use cell count
double cellSizeZ @unit(m) = default(nan m); // NaN means use cell count
int cellCountX = default(10); // Divide space into so many cells
int cellCountY = default(10); // Divide space into so many cells
int cellCountZ = default(10); // Divide space into so many cells
@display("i=block/table2");
@class(GridObjectCache);
}