NED File src/inet/environment/objectcache/GridObjectCache.ned¶
Name |
Type |
Description |
|---|---|---|
compound module |
This object cache model stores physical objects in a spatial grid. Each cell maintains a list of intersecting physical objects. The grid is aligned with the coordinate axes and it has a configurable cell size in all dimensions. The cell size parameters take precedence over the cell count parameters. |
Source code¶
//
// Copyright (C) 2020 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.environment.objectcache;
import inet.common.Module;
import inet.environment.contract.IObjectCache;
//
// This object cache model stores physical objects in a spatial grid. Each cell
// maintains a list of intersecting physical objects. The grid is aligned with
// the coordinate axes and it has a configurable cell size in all dimensions.
// The cell size parameters take precedence over the cell count parameters.
//
module GridObjectCache extends Module like IObjectCache
{
parameters:
string physicalEnvironmentModule = default("^");
double cellSizeX @unit(m) = default(nan m); // NaN means use cell count
double cellSizeY @unit(m) = default(nan m); // NaN means use cell count
double cellSizeZ @unit(m) = default(nan m); // NaN means use cell count
int cellCountX = default(10); // Divide space into so many cells
int cellCountY = default(10); // Divide space into so many cells
int cellCountZ = default(10); // Divide space into so many cells
@display("i=block/table2");
@class(GridObjectCache);
}