NED File src/inet/visualizer/osg/environment/PhysicalEnvironmentOsgVisualizer.ned¶
Name |
Type |
Description |
|---|---|---|
simple module |
Visualizes a physical environment on a 3D osg scene. It displays the physical objects present in the physical environment. The visualizer considers all object properties that affect appearance such as position, orientation, shape, colors, opacity, etc. |
Source code¶
//
// Copyright (C) 2020 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.visualizer.osg.environment;
import inet.visualizer.base.PhysicalEnvironmentVisualizerBase;
import inet.visualizer.contract.IPhysicalEnvironmentVisualizer;
//
// Visualizes a physical environment on a 3D osg scene. It displays
// the physical objects present in the physical environment. The visualizer
// considers all object properties that affect appearance such as position,
// orientation, shape, colors, opacity, etc.
//
// @see ~PhysicalEnvironmentOsgVisualizer, ~PhysicalEnvironmentVisualizer, ~PhysicalEnvironmentVisualizerBase, ~IPhysicalEnvironmentVisualizer
//
simple PhysicalEnvironmentOsgVisualizer extends PhysicalEnvironmentVisualizerBase like IPhysicalEnvironmentVisualizer
{
parameters:
@class(PhysicalEnvironmentOsgVisualizer);
bool enableObjectOpacity = default(true); // Display physical objects potentially transparently as specified in the opacity attribute (might cause z-fighting for transparent objects)
}