NED File src/inet/visualizer/osg/base/SceneOsgVisualizerBase.ned¶
Name |
Type |
Description |
|---|---|---|
simple module |
Base module for scene visualizer simple modules on a 3D osg scene. It displays the scene either as a filled rectangle or as an image. |
Source code¶
//
// Copyright (C) 2020 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.visualizer.osg.base;
import inet.visualizer.base.SceneVisualizerBase;
//
// Base module for scene visualizer simple modules on a 3D osg scene.
// It displays the scene either as a filled rectangle or as an image.
//
// @see ~SceneOsgVisualizer, ~SceneOsgEarthVisualizer, ~SceneVisualizerBase
//
simple SceneOsgVisualizerBase extends SceneVisualizerBase
{
parameters:
string cameraManipulator @enum("auto","trackball","overview","terrain","earth") = default("auto"); // Type of camera manipulator
double cameraDistanceFactor = default(5); // Camera distance relative to the network bounding sphere radius
double zNear @unit(m) = default(1m); // Near distance for Z buffer optimization
double zFar @unit(m) = default(100000m); // Far distance for Z buffer optimization
double fieldOfView @unit(deg) = default(30deg); // Camera field of view
string clearColor = default(""); // Scene background color, not set by default
bool displayScene = default(true); // Display the scene, enabled by default
string sceneColor = default("#A0E0A0"); // Scene solid color if scene texture is not provided, gray by default
double sceneOpacity = default(1.0); // Scene opacity, opaque by default (not recommended to change)
string sceneImage = default(""); // Scene texture (repeated), no image by default
double sceneImageSize @unit(m) = default(1m); // Scene texture size
bool sceneShading = default(true); // Exponential shading for scene color, enabled by default
@class(SceneOsgVisualizerBase);
}