NED File src/inet/queueing/server/PacketServer.ned¶
Name |
Type |
Description |
|---|---|---|
simple module |
Repeatedly pulls packets from the connected packet provider and after a processing delay, it pushes the packet into the connected packet consumer. The processing delay is |
Source code¶
//
// Copyright (C) 2020 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.queueing.server;
import inet.queueing.base.PacketServerBase;
import inet.queueing.contract.IPacketServer;
//
// Repeatedly pulls packets from the connected packet provider and
// after a processing delay, it pushes the packet into the connected packet
// consumer. The processing delay is `processingTime` + `packetLength` / `processingBitrate`.
//
simple PacketServer extends PacketServerBase like IPacketServer
{
parameters:
displayStringTextFormat = default("served %p pk (%l)\n%s");
string clockModule = default(""); // Relative path of a module that implements IClock; optional
int serveSchedulingPriority = default(-1); // Specifies the FES scheduling priority for the extra event that is pulling the packet, -1 means no extra event
volatile double processingTime @unit(s); // Determines additional processing time per packet
volatile double processingBitrate @unit(bps) = default(inf bps); // Determines additional processing time per bit
@class(PacketServer);
}