NED File src/inet/queueing/gate/PeriodicGate.ned¶
Name |
Type |
Description |
|---|---|---|
simple module |
Allows or forbids packets to pass through depending on whether the gate is open or closed. The gate is open and closed according to the list of change times periodically. |
Source code¶
//
// Copyright (C) 2020 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.queueing.gate;
import inet.queueing.base.PacketGateBase;
import inet.queueing.contract.IPacketGate;
//
// Allows or forbids packets to pass through depending on whether
// the gate is open or closed. The gate is open and closed according to the list
// of change times periodically.
//
simple PeriodicGate extends PacketGateBase like IPacketGate
{
parameters:
string clockModule = default(""); // Relative path of a module that implements IClock; optional
bool initiallyOpen @mutable = default(true); // Specifies if the gate is initially open or closed
double offset @mutable @unit(s) = default(0s); // Specifies where the period starts in the list of gate state change durations; where it is in the period at the start
object durations @mutable @unit(s) = default([]); // List of time durations within the period that determine if the gate is open or closed; period is the sum of the durations
bool scheduleForAbsoluteTime = default(true); // When a clock is used relative means that setting the clock will not affect the simulation time of the event
int openSchedulingPriority = default(0); // FES scheduling priority for the next gate open event
int closeSchedulingPriority = default(0); // FES scheduling priority for the next gate close event
bool enableImplicitGuardBand = default(true); // Implicit guard band means that a packet is not allowed to be forwarded if it cannot finish transmission before the end of window.
@class(PeriodicGate);
@signal[guardBandStateChanged](type=bool);
@statistic[guardBandState](title="guard band state"; type=enum; enum=ON, OFF; source=guardBandStateChanged; record=vector; interpolationmode=sample-hold);
}