MSG File src/inet/networklayer/flooding/FloodingHeader.msg¶
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Source code¶
//
// Copyright (C) 2012 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
import inet.common.INETDefs;
import inet.common.Units;
import inet.networklayer.contract.NetworkHeaderBase;
import inet.networklayer.common.L3Address;
import inet.networklayer.common.IpProtocolId;
cplusplus {{
#include "inet/common/ProtocolGroup.h"
}}
namespace inet;
class FloodingHeader extends NetworkHeaderBase
{
L3Address srcAddr;
L3Address destAddr;
int ttl = 1; // time to live field
unsigned long seqNum = 0; // sequence number
IpProtocolId protocolId;
B payloadLengthField;
}
cplusplus(FloodingHeader) {{
public:
virtual L3Address getSourceAddress() const override { return L3Address(getSrcAddr()); }
virtual void setSourceAddress(const L3Address& address) override { setSrcAddr(address); }
virtual L3Address getDestinationAddress() const override { return L3Address(getDestAddr()); }
virtual void setDestinationAddress(const L3Address& address) override { setDestAddr(address); }
virtual const Protocol *getProtocol() const override { return ProtocolGroup::getIpProtocolGroup()->findProtocol(getProtocolId()); }
virtual void setProtocol(const Protocol *protocol) override { setProtocolId(static_cast<IpProtocolId>(ProtocolGroup::getIpProtocolGroup()->getProtocolNumber(protocol))); }
virtual bool isFragment() const override { return false; }
}}