NED File src/inet/environment/contract/IObjectCache.ned¶
Name |
Type |
Description |
|---|---|---|
module interface |
An object cache is a data structure that is used by the physical environment to store physical objects. |
Source code¶
//
// Copyright (C) 2014 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.environment.contract;
//
// An object cache is a data structure that is used by the physical environment
// to store physical objects.
//
moduleinterface IObjectCache
{
parameters:
@display("i=block/table2");
}