NED File src/inet/applications/tcpapp/TcpServerHostApp.ned¶
Name |
Type |
Description |
|---|---|---|
simple module |
Hosts TCP-based server applications. It dynamically creates and launches a new “thread” object for each incoming connection. |
Source code¶
//
// Copyright (C) 2004 OpenSim Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
//
package inet.applications.tcpapp;
import inet.common.SimpleModule;
import inet.applications.contract.IApp;
//
// Hosts TCP-based server applications. It dynamically creates
// and launches a new "thread" object for each incoming connection.
//
// Server threads should be subclassed from the `TcpServerThreadBase`
// C++ class, registered in the C++ code using the Define_Module() macro,
// and the module type should be specified in the `serverThreadModuleType`
// parameter of ~TcpServerHostApp. The thread object will receive events
// via a callback interface (methods like established(), `dataArrived()`,
// `peerClosed()`, `timerExpired()`), and can send packets via `TcpSocket`'s send()
// method.
//
// Compatible with both ~Ipv4 and ~Ipv6.
//
simple TcpServerHostApp extends SimpleModule like IApp
{
parameters:
@class(TcpServerHostApp);
string localAddress = default(""); // May be left empty ("")
int localPort = default(1000); // Port number to listen on
string serverThreadModuleType; // Module type of "thread" module to launch on incoming connections
displayStringTextFormat = default("{numThreads} threads");
@display("i=block/app");
@lifecycleSupport;
double stopOperationExtraTime @unit(s) = default(-1s); // Extra time after lifecycle stop operation finished
double stopOperationTimeout @unit(s) = default(2s); // Timeout value for lifecycle stop operation
gates:
input socketIn @labels(TcpCommand/up);
output socketOut @labels(TcpCommand/down);
}